π DAY ONE: THE ENDD SURVIVAL GUIDE π
π‘οΈConfuzedCorpβs, Knights of the End Guide π‘οΈ
WELCOME TO THE ENDD
Be kind to yourself. You will not know everything at first, and that is completely okay. You must simply commit to learning. Once you have learned enough, your job is to commit to teaching others. That is the circle of life in this alliance. Read through this guide to understand our core rules, culture, and expectations.
1. MOVE TO THE HIVE
Your first priority is relocating your base to the ENDD Hive.
- π The Perfect Fit: Ideally, you should use an Advanced Teleport to fit tightly into our established grid coordinates. Ask an R4 or R5 for the exact location they want you to take.
- ποΈ The Backup Plan: If you do not have an Advanced Teleport and cannot afford one yet, use an Alliance Teleport (Alliance -> Assemble -> Teleport). This will move you close to the hive. You will still need to buy an Advanced Teleport later to snap perfectly into the grid.
2. YOU DESERVE A REAL NAME
- π«₯ Ditch the Numbers: If your name is currently commander2343321234 (or any other generic name), you must change it immediately. Pick an identity so we know who we are fighting alongside.
3. COMMUNICATION IS MANDATORY
- βοΈ Read the Mail: You must read all Alliance Mail and announcements.
- π Catch Up: When you log in, try to read the chat scroll-back to see what you missed.
- π World Chat Protocol: You are welcome to partake in lighthearted banter but never speak on behalf of the alliance in World Chat. Feel free Only ENDD leadership is authorized to do that.
4. CULTURE: LEARN, TEACH, AND SPEND WISELY
- π§ Ask Questions: We are a learning and teaching alliance. Do not worry if you are the 458th person to ask the exact same question. If you don't know the answer, you should be asking it in chat.
- πΈ Money: You will never be pressured to spend money in ENDD. However, if you are spending money, you are expected to do so wisely. Always ask for advice in chat about which packs are good investments and which are traps.
5. NAP12 & DIPLOMACY (NO BULLYING)
We are part of the NAP12 (Non-Aggression Pact) for Server 2143. We are not bullies.
- ποΈ The Rules: You do not hit other bases. You do not plunder trucks or secret tasks on our server.
- π¨ Reporting: If someone on our server plunders you, report the offense to our War Lord (LtHarryBz) with a link to the battle report.
- βοΈ Proportional Response: Do not expect harsh, asymmetric responses to minor infractions. If someone plunders your truck, we will address it diplomatically, but do not expect us to turn their base to ash over it. Stay chill.
6. STAY OUT OF "THE MUD"
The brown land surrounding the Capitol (just to the west of our hive) is known as "The Mud." This area is a permanent, active battlefield.
- β οΈ Gathering Danger: If you send your troops to gather from a mine or farm in the mud, you will get hit. It is not a matter of if, but when.
- π The Rule: Keep your gathering troops out of the mud unless you are fully prepared for them to be attacked and sent to the hospital.
7. THE "VS" Mindset & THE RED DOTS
The VS (Alliance Duel) is the heartbeat of this game. This guide won't teach you all the VS mechanics, but you must understand the golden rule: Success requires discipline.
- π΄ Ignore the Red Dots: The game is designed to entice you into spending resources as soon as you get them. Red dots will constantly beg you to click and upgrade. You must learn the discipline to ignore them. You only spend certain resources on specific days, and carefully save (stack) them on others.
- π The 1M Point Quota: You will be asked to contribute 1 Million VS points daily. This is absolutely possible, even very early in the game, but it requires a little effort and care to follow the daily guidance from your teammates.
8. THE MARSHALL GUARD
- π‘οΈ The Schedule: Every two days, typically 30 minutes after server reset, we trigger the Marshall Guard event.
- π€ Participation: You will attack the MG for 30 minutes. This is a way to measure the power of our alliance and to practice co-ordination. Be online if you can!
9. THE "GOING DARK" RULE (INACTIVITY)
We routinely clear out inactive accounts to keep the alliance strong. Because it is impossible for us to distinguish between someone taking a short break and someone who has quit the game, communication is key.
- π£οΈ Speak Up to Stay In: If you are going to be offline for more than 2 days, please let an R4 know.
- πͺ The Consequence: Typically, a spot will be held open for you for a few days if you communicate. If you "go dark" without warning, you might be removed.
10. THE CHEAT SHEET (COMMON TERMS)
You will see these abbreviations used constantly in chat. Refer back to this list until you have them memorized:
- VS = Alliance Duel (Versus)
- AR = Arms Race
- MG = Marshall Guard
- AC = Alliance Chat
- WC = World Chat
- DW = Doom Walker
- HQ = Headquarters (Your main base level)
- NAP / NAP12 = Non-Aggression Pact (The servers' peace treaty)
- TP = Teleport (Moving your base)
- R4 / R5 = Alliance Leadership (Officers / Alliance Leader)
- UR / SSR = Ultra Rare (Gold) / Super Super Rare (Purple)
- F2P / FTP = Free to Play (or very low spender)
- P2W / PTW = Pay to Win (aka Whales)